Got a question for Skip Williams? Please add it in comments or on the Ask the Kobold thread. And, two, three, or even four times that isn’t unreasonable. If you want to set a hard limit on the distance you can move with shadow walk, set an effective speed on the Material Plane, 100 miles an hour should be the minimum, I think. The spell only lasts 12 hours, however, so an effective speed of 200 miles an hour is required and the trip takes 10 hours. At 50 miles an hour, the trip would take 40 hours. Let’s say a 12-level caster makes a 2,000-mile trip. To determine how long a shadow walk trip lasts, I recommend dividing the actual distance traveled by 50 miles and assuming an effective speed on the Material Plane fast enough to make the trip in the time the spell lasts. I don’t think there’s any reason to assume there’s any limit to the distance you can travel with the spell, so long as you don’t leave the Material Plane. The spell description doesn’t say how much more rapidly. When skirting the Plane of Shadow, your rate of travel is much more rapid with regard to the Material Plane. While shadow walk lasts one hour per caster level, and it allows travel along the edges of the Plane of Shadow at 50 miles per hour, the maximum travel distance the spell allows is not 50 miles a level, at least with respect to travel on the Material Plane. Shadow walk allows you to drag along unwilling creatures (Will save negates) and teleport does not. Teleport allows one creature of Medium size per three caster levels, creatures bigger than Medium size count as multiple medium creatures, and you can’t haul along more than your maximum with teleport load in any case. Shadow walk lets you take along one creature of any size per caster level. Here are a few other things worth noting about shadow walk and teleport: You can take along more people with shadow walk than you can with teleport. The main reason is that shadow walk allows interplanar travel and teleport does not. Shadow walk is higher level than teleport for several reasons. Why shouldn’t shadow walk be 5th level and teleport be 6th level? Besides, teleport is instantaneous travel, whereas shadow walk can eat up hours of game time. I would even typically allow someone to use a spyglass in such a situation, though I would find it reasonable if a DM ruled otherwise as unlike the scrying spell it would disrupt your vision.Why in the world is the shadow walk spell 6th level when teleport is 5th level? Is seems to me that shadow walk’s travel limit of 50 miles/level is less useful that teleport’s 100 miles/level. An example would be having the party scattered on the deck of a ship as you stand on the aftcastle and teleport to another ship. This could mean having them all in a circle holding hands in front of you in between you in the target, but it could also mean having them scattered in your vicinity. I would see it as having all 8 people be visible from your location and having the target visible from your location. How do you see the provision on being able to teleport 8 people that you can see to a location that you can see working in other cases? Let alone actually having it happen.Alternative question. Dark.Revenant's suggestion turns it into the first of those, as opposed to the latter.Ĭrossing eyes demonstrates pretty effectively that even attempting to simulate the latter doesn't work very well. There's a big difference from seeing multiple things in your field of view, and seeing two different field of views simultaneously.
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